Disney Principled BSDF
Implement Disney Principled BSDF in a Monte Carlo path tracer.
Implement Disney Principled BSDF in a Monte Carlo path tracer.
Implement Volumetric Path Tracing for both homogeneous and heterogeneous volumes.
Attempted to implement Single Scatter NeRF. I explored various network structures and representations of phase functions.
We try to use neural BRDF for inverse rendering. I explored various network structures for neural BRDF.
I implemented the NeMF using TensorRF as acceleration.
This is my undergraduate graduation project, which was used in a clothing rendering project at Alibaba.
Implement Geodesic Distance using Heat Equation and Surface Laplacian and cross field on a bunny, as well as Spectral Conformal Flattening, like texture mapping.
My final project is to implement Stereo Magnification: Learning View Synthesis using Multiplane Images.
There were three assignments in the Parallel Computation course, each implementing matrix multiplication on different platforms: CPU, GPU, and MPI-distributed tasks.