CV
Education
- B.Eng. in Computer Science & Technology, Zhejiang University, 2022
- M.S. in Computer Science & Engineering, University of California San Diego, 2024
Work experience
- Jun-Oct 2021: Game Client Developer for the Open-World Game - Arena Of Valor: World based on UE4
- Timi Studio of Tencent Technology (Shanghai) Co., Ltd.
- Worked on a side task editor with a visual programming interface for Game Planner to implement the desired task logic.
- Participated in the design of C++ and Lua classes for side tasks; wrote GUI modules with colleagues.
- Fixed bugs in the value transfer between C and Lua, as well as bugs in the game rendering level, e.g. the twitch of dynamic grass due to the wrong calculation of axis position.
- Nov 2021 - Apr 2022: Graphics Algorithm Engineer
- Raysengine
- Integrated forward+ technology to the rendering engine on the mobile phone.
- Implemented a cloth rendering system using the raysengine
Skills
- Programming
- C++
- Python, Pytorch
- Linux tools
- Docker
- Communication
- Chinese(native)
- English(TOEFL 110)
Publications