Ray Tracing with bouncing balls
A little shadertoy, with dynamics to show the beauty of rendering.
A little shadertoy, with dynamics to show the beauty of rendering.
A mobile game made using COCOS2DX.
A 3D stealth game under cyberpunk world using UE4.
This is my undergraduate graduation project, which was used in a clothing rendering project at Alibaba.
Implement Volumetric Path Tracing for both homogeneous and heterogeneous volumes.
Implement Disney Principled BSDF in a Monte Carlo path tracer.
Implement Geodesic Distance using Heat Equation and Surface Laplacian and cross field on a bunny, as well as Spectral Conformal Flattening, like texture mapping.
Attempted to implement Single Scatter NeRF. I explored various network structures and representations of phase functions.
We try to use neural BRDF for inverse rendering. I explored various network structures for neural BRDF.
I implemented the NeMF using TensorRF as acceleration.
My final project is to implement Stereo Magnification: Learning View Synthesis using Multiplane Images.
There were three assignments in the Parallel Computation course, each implementing matrix multiplication on different platforms: CPU, GPU, and MPI-distributed tasks.
Published in NeurIPS 2023 Datasets and Benchmarks, 2023
Isabella Liu, Linghao Chen, Ziyang Fu, Liwen Wu, Haian Jin, Zhong Li, Chin Ming Ryan Wong, Yi Xu, Ravi Ramamoorthi, Zexiang Xu, Hao Su
My first paper! A a real-world dataset designed for inverse rendering task!
Published in Arxiv, 2024
Zimo Wang, Cheng Wang, Taiki Yoshino, Sirui Tao, Ziyang Fu, Tzu-Mao Li
A novel and cool way to obtain a SDF from point clouds!
Published in SIGGRAPH Asia 2024 (conference track), 2024
Ziyang Fu, Yash Belhe, Haolin Lu, Liwen Wu, Bing Xu, Tzu-Mao Li
My representative paper (I like to do this type of research, combining with some math, interesting theory and (optimized) coding).
We find that low-dimensional, deterministic diffusion models are useful for BSDF importance sampling!